In the world of Skyrim, most inhabitants are warriors, thieves or archers. Mages are few and far between. That's why being a mage in this land can be a real challenge, though, done right, it is an incredibly rewarding and fun way to play the game.Of course, whether you're a battle-mage, a healer, or a pure mage, in the end it all boils down to the question, 'Are you good at it?'
With this guide, you will learn new tips for how to improve your battle tactics with better gear, enchantments, skills, and attributes.In Skyrim, the advantage of every class is the flexibility of the system. You can alter a build just by clicking a different perk or wearing different armor.
Player home - For, Mage, Priest. posted in Skyrim Mod Requests: Hay guys I was hoping someone could help me or direct me to a player home designed especially for mage/priest / enchanting type roll play character. Iv looked and looked for one a home that would suit my style of play but the problem is most homes I come across are just simply to big or just not quite the style I had in mind for.
This gives you lots of options: not least is the choice between building a Pure Mage or a Hybrid Class of Magic. You only need to be a little familiarized with the game for this tutorial to work wonders for your gameplay. Playing a mage can be hard but super fun.
It just depends on your abilities and your level of patience.Note: I will be explaining the raising method with a X/Y/W style. This refers to points spent on Health, Stamina, and Magicka. For example, if I say that every 10 levels you should use 5 points on Health, 3 points on Stamina and 2 points on Magicka, this would be a 50/30/20 (in percentages). AltmerThe High Elves begin with a +10 in Illusion and +5 in Alteration, Conjuration, Destruction, Enchanting and Restoration schools of magic. This kind of advantage is amazing for any magic wielder. The Altmer are the best option for a player willing to take the risk of being a pure Mage, but they can be also good as Battle Mages, Conjurers, Wizards, Necromancers, Dark Knights and Paladins. They lack a good defense in comparison to other races but you can sacrifice some damage for some armor, or apply a magic defensive spell.BretonBretons get a +10 in Conjuration, +5 in Alteration, Restoration, Illusion, Alchemy and Speech.
This is a jack of all trades magic race, which makes them especially good for the hybrid Mage classes. They can also absorb magic attack thanks to the racial spell 'Dragonskin,' making Bretons more durable against magic users. The Bretons are good as pure Mages, but they are most dangerous and powerful when played as one of the hybrid classes. You can choose to make a Breton a more durable class like a Paladin, Death Knight, Wizard or Magi-Assassin. In my personal experience they also make great Battle Mages, though this can be a hard task.DunmerDunmers, also known as Dark Elves, start with +10 in Destruction and +5 in Alchemy, Alteration, Illusion, Light Armor, and Sneak.
Their mastery in Destruction Magic makes them really dangerous early in the game and can cause serious damage in the hand of a good player. Dunmer are hard to level up as mages but with patience and perseverance they can be real champions. They are best oriented as Wizards or Magi-assassins. The Pure Mage is the basic build for a magic oriented character.
This build focuses heavily on magic and mostly ignores the use of weapons or armor. I recommend relying heavily on Magicka and the use of spells with a single enchanted dagger and a couple of magic staffs for backup.
Offense: Most of the pure mages use Destruction and Conjuration magic as offense and Restoration magic as a backup. This gives you the option to use dual-wielded magic or one-handed spells. Of course, always have a staff on hand for backup and for extra damage. Defense: In this build, you can use Light Armor with Alteration for defense, or you can go hard-core purist and not wear any armor at all. This will be challenging at first, but using those armor points for magic and spellcasting will pay off. Leveling: You will need all the magic for this build!
I recommend leveling up Magicka/Health/Stamina in a 60/20/20 ratio.This video from TrendKiLLv01 shows you how to create, level up, gear, and use the proper spells in battle as a mage. Stay patient!
At first, you will die sometimes (actually a lot of times), but when you get used to the rhythm of being a mage you will be unstoppable. This build is a hard one to master. It's really fun but requires some serious planning to get the right balance of skills. A battle mage in the right hands can destroy everything. They are known for being a Jack of all trades, simultaneously mastering arcane power and physical combat. This build relies on a magic/combat mix.
Skyrim Mage Player Homecoming
When your spells are out of Magicka then your faithful weapons are ready for battle, unleashing powerful attacks. Offense: Some builds recommend having a dual wielded spell ready at the beginning of combat, but personally I prefer to play with a One-Handed weapon/staff in one hand and a spell in the other hand. Make sure to use Smithing for upgrades in weapons, and always try to have the best one-handed weapon available. One-handed and Destruction are your main damage sources, with Conjuration Magic as backup. Defense: Use Heavy Armor as protection, with Enchanting for extra damage in your armor and weapons.
Restoration will come in handy for support, both for healing yourself and members of your party. Leveling: This build requires a leveling up in Health/Stamina/Magicka with a ratio of 30/30/40. When you reach level 200 in Magicka then swap the balance into 40/40/20 or 50/30/20. This build is useful for players who don't know how to be agile with their mages. The conjuration school of magic gives you access to powerful minions. These minions bring you extra damage and support and are great for tanking.Necromancers and death knights tend to use the most conjuration for the extra support in battle.
Necromancers are more fragile due to light armor but suffer less stamina penalty. Death knights, on the other hand, use heavy armor, making more use of stamina but also making them ideal tanks for close quarters combat. Offense: One-handed and Destruction are your main damage sources, Smithing for upgrades in weapons (always try to have the best one-handed weapon available). Use Enchanting for extra damage in your armor and weapons. Defense: Heavy Armor as protection, Restoration for support,.
Leveling: For a Necromancer: Magicka/Health/Stamina: 60/20/20.For a Death Knight: 60/20/20. When magic hits 200, switch to 20/40/40. Illusion oriented is a tricky build that requires a lot of knowledge of the game. Illusion magic is usually limited to support and crowd control, but some sneaky mages known as 'Magi-Assassins' can use this type of spell to diminish enemies in the field and finish the fight with Destruction and Conjuration Magic. This is a really fun build though it can be frustrating at first.
You must be good at Sneak and be mindful of tactics. The proper spell against the proper enemy can make a big difference with this build. Offense: One-Handed and Destruction are your main damage sources, with Illusion for crowd control.
Defense: Light Armor allows you speed and flexibility, with Sneak for covert movement in battle. Leveling: This build requires a leveling of Magicka/Health/Stamina of 60/30/10. This is the classic build for almost everyone in Skyrim.
It offers full damage and movement on the battlefield, allowing you to evade attacks and destroy the enemy as fast as possible. It's really fun at the beginning but can be a little monotonous in the later levels.
Offense: You can Dual-Wield Destruction Magic for max damage and choose between Conjuration or Alteration for support. Defense: Light Armor for defense and Restoration for healing, especially in dangerous situations. Leveling: This build requires a leveling of Magicka/Health/Stamina of 60/20/20.WARNING: This build requires a good tank as a companion because the destruction magic is really noisy and attracts the attention of more enemies, sometimes causing a mess in the battlefield.
The almighty Healer or Buffer of every game. In this case, using Restoration/Alteration Magic will bring death only to the undead and vampires in the game. However, if you create a Paladin, you'll be a master in buffing yourself with Alteration Magic and restoring health and Stamina. Add the proper perks in Restoration Magic and wield an enchanted blade with the support of Conjuration or Destruction.
You'll find this is a fun way to play and means you can endure a lot of damage. Offense: One-handed and Destruction are your main damage sources. Use Smithing for upgrades in weapons. Always try to have the best one-handed weapon available. Defense: Use Heavy Armor as protection, Restoration/Alteration for support, and Enchanting for extra power in your armor and weapons. Leveling: This Build requires a leveling up in Health/Stamina/Magicka in a ratio of 30/30/40. When you reach 200 in Magicka, then swap the balance to 40/40/20 or 50/30/20.
As a mage you need to have some good companions with you. Here are some of the ones best suited to be your companion as a Mage in Skyrim.
Lydia. She is the first to fight with you in your journey and is valuable in the first missions. Lydia is extra useful for mages because she's a really good tank in battle. Erik. You must fulfill a quest in Rorikstead before being able to fight alongside him. He's a good tank and he has good AI.
Aela. Available with the Companions, she is a Master in ranged attack. Perfect for ranged support for mages. Cicero. The funniest companion and famous because he's silent and deadly. Specialized in Sneak, he can deliver mortal strikes against your foes in battle.
SPOILER: he's available in a series of quests in the Dark Brotherhood. You must let him live if you want him as a companion. Barbas. The dog follower. Barbas is useful because he can be used alongside the Dark Brotherhood Initiate, making a double combination of bodyguards.
Find him outside of Falkreath, where you will begin a quest for a Daedra Lord. Marcurio.
The most famous and intelligent AI wizard in the game, this companion is inside the Bee and Bard in Riften. He's perfect for a double combination of magic, making your Destruction even more powerful in battle. J'zargo. Really powerful Khajiit with an amazing dual casting in Destruction Magic. He is also able to wear heavy armor, making him a powerful Battle Mage. Mjoll the Lioness.
Mjoll is the invincible Barbarian-style warrior, making her the perfect tank in the game. I've always played as a Nord in Skyrim, although thanks to the Thieves' Guild I've always ended up specializing in stealth and archery.I recently started playing again and made a Dunmer character focusing on magic (but also one-handed). It's tough to get used to but I'm completely in love with Destruction magic. There are few things more satisfying in battle than sending a fireball hurtling at your enemies.I also married Mjoll the Lioness this time round. Though I'm avoiding 'evil' quests like the Dark Brotherhood, this playthrough is a lot of fun!. Has ANYONE yet figured out the loophole that is Alchemy/Enchanting??? You make a potion that makes your enchanting better, you enchant a custom set of alchemy gear, and continue repeating the process over and over and over until you can enchant a custom set of mage gear and cast all your spells for free (eg: Enchant a hood, amulet, ring, and wear master robes of.insert preferred magic school.
Skyrim Mage Player Homestead
and if you have them enchanted to the point where every piece reduces cost of, lets say, Destruction to 25%, then 25% ring +25% hood +25% necklace + the 22% from the Master robes = a grand total of: 97%. You're laughing at this point, even on Legendary. Having over 1300 hours of gameplay in skyrim, modded it hard, I used to play an assassin/thief and dual wield. But my mods make it kinda hard to fight off alone against dozens, sometimes hundreds of enemies.
Also, while playing all of the time on legendary difficulty it doesn't matter how much armor I have or health, I just got torn apart by enemies. But there are lots of balanced magic mods that create new tactics and tricks for gameplay, and few of them are already in vanilla skyrim, so I just started playing as a pure mage. Kinda, I still have my sneak as a defence in early game. But I literally can go and clear any dungeon in the game using only a single school of magic, as long as it's not alteration. Killing enemies with restoration or illusion, that's kinda fun.
I'm going always with no physical weapons and 0 armor, to make gameplay extra hard, but it's just enjoyable challenging. And after level 50 or so, I can soak up better dmg than any tank character in the game. I don't use any cheats or cheat like mods in my opinion, but just combining possibilities makes it feel like cheating. Like having most dragons mod to increase dragons in game a lot, then dragon soul trading mods that allow me to convert souls for skills or perk points, or just for health/stamina/magicka. Yeah, I know what you're thinking, how can I die with 5k health right?
Nah, having only 300 health is enough, all I need is a huge magicka reserve to keep myself protected by spells I have from spellcrafting. Not to mention my dmg output is huge, throwing a thunderbold on dual cast does past 1k dmg, but it still doesn't much of a scratch some enemies, But that just means I need to get creative. Of course dealing with bandits it's just spamming master level illusion and destruction spells combined with become ethernal shout. Man, I was really blown away from the lack of magic users in the world. I messed up on my first character when I started playing oblivion. Restarted with an Altmer mage because the diversity in its usefulness.
(Lockpicking and invisibilty) you pick very hard locks in a poof I'm saying. But the levels come fast on a high born, tho you are really underpowered at first folks, so just give it time, the rewards are awesome.
Steam Workshop: Garry's Mod. After who knows how many years, I've decided that the Republic Commando models needed a remake. So, I've put together Delta Squad with brand new 4K texture files from Spartanmyth! This is the secon. Aug 08, 2011 Republic Commando, Delta Squad is a Total Conversion of the game Jedi Knight Jedi Academy. Republic Commando, Delta Squad follows the original story which was based during the time of Episode II Attack of the Clones. Play as Squad leader Boss, Fixer. Taken straight from the commando raids in the hit Lucas Arts Xbox title Republic Commando, this set brings the boys of Delta Squad to action figure form for the very first time. These warriors were trained on Kamino, and were first deployed behind-the-scenes during the Battle of Geonosis, which took place at the end of Episode II: Attack of the Clones. Star wars republic commando delta squad.
I ended the game lvl 100 on all schools of magic. You are simply untouchable. I play as a main magic user in any game I play now. Also, nothing beats putting a fireball up a dragons ass while it's in mid flight.
I am the one. Thanks a lot for checking my Hub CYong74.I know that the Magic combat in the Vanilla Skyrim is awful, it lacks of power and orientation, that's why I would recomend you to get some Mods from the Nexus, in that community you'll find tons and tons of mods, some really useful others not so much, but you'll find a tab with Categories, look for MAGIC, and you'll find the Apocalypse Mod, the best one for overhauling the Magic in Skyrim giving you and all de NPC's new types of spells. Have fun:)I will also leave you the link to the nexus:.
Excellent infos. Thanks!I'm trying to make a Destruction Oriented mage. But always carry with me a good shield, okay It is not a common combination, but shield on the left and destruction on the right proved to me an excellent way to combat warriors enemies.Especially when you block those deadly attacks with two-handed weapons.By the way, as would be classified, a mage with a shield? XDThink it would be very similar to Cap. America with their shield and no weapons.
But as a mage, using destruction and conjuration. Arch-Mage, simple, nice, I like it, but not very much:P Anyway, thanks for the answer.About that guide, I'm not sure if i can tell you anthing new.I started with using only destruction and restoration (if needed) and cast mage armour before fight. I wanted to use maokai, but i accidentally took mage armour perk in alteration xd so i had to stick with mage circrlet. And after i got maokai, he's just gathering dust in Hjerim.After mastering Destruction and Aletration, I'm now relying as much as possible on conjuration (going kinda slow, only 30), and I have power lvled illusion. I have made a plan of witch perks to take in each scool.Destruction: all perks except rune master.Aetration: all perks (had to xd)Restoration:Novice-Adept, Ward Absorb, Regeneration (2 or theres just 1 can't rememb:3), Necromage, Recovery (2), Avoid Death.Illusion: All perks (some1 who doesn't like doesn't need to take all, but I just love it).Conjuration: Novice-Expert, Summoner (1), Atromancy, Elemental Potency, Twin souls (2 dremoras, no better companion)Sneak: Stealth (1), Muffled movementThat would be all that I would take. I was counting long ago, and I think that, to take all these perks, one must be lvl 65, but don't hold me for my word, it just hates me to count again.
There are still 15 perks to use, And i was thinking, Enchanting, or two more perks in sneak: for light foot and silent roll, but its all up to u guys.For guardian stone I use atronach, aprentice would do the job to, but i just despise weaknes to magic.Shouts: 1) definitely Slow Time 2) Marked for Death 3) Aura Whisper (1 word, more are unnececary)Fire Breath, Frost Breath, Unrelenting force by situation. Oh, they are all by situation. Nvm use witch u prefer, there isn't a bad one.About Magica, Health, Stamina. I have 210 hp and bout 600 magica and 100 stamina, I don't have any special schedule, I simply go by need, not sure how that helps xd. Anyway, having 400 base hp, and 720 base magica is nice idea to me, so I'm going that.
Arch mage robes Maokai or mage circlet (witch will deside will u take 3 mage armour perks in Aletration) Arch-mage boots, gloves (dark elfs hands are ugly), ring and necklase by wish, I prefer larger magica pool.P.S. Owning master spells from all schools is NECESSERY, you're strongest mage in Nirin, and game isn't fun without certan dose of role plays. I hope this helps. If these classes are all. THEN WHAT THE HELL I AM?I'm playing my mage with dark elf. I'm 39 lvl and i have maxed destruction (all perks except rune master) maxed aletration (1 mage armour perk left).
My point is, that i have maxed 2, witch combination: destruction aletration isn't mentioned here, things and now started to take all perks in illusion and only neccecery ones in conjuratin (so summoning 2 dremoras wouldn't be a problem), restoration (so healing myself and companions would be easyer), illusion (my favorite and to be able to calm those damn dragon prests). I simply want to be good in every mage skill tree, and there just isn't name for it.
How should I call it? Shalidor Second Generation? Certanly all mage-type-lovers in skyrim tried to make somethin like this at least once, but i didn't see any1 name it yet. All-mage-skill-trees-mastered-type of mage, I would want to know official name for it.
2 perks in sneak (stealth, muffled movement) some NPC's are better not taken head-on from very start, and make that damn invisibility useful. For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: Show Details NecessaryHubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.LoginThis is necessary to sign in to the HubPages Service.Google RecaptchaThis is used to prevent bots and spam. AkismetThis is used to detect comment spam. HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized.
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