Discussion So I've been blocked by @dayzdevteam on Twitter. But being blocked from the official Twitter account presumably results from harassment, spamming or general dickery - and anyone who has seen me post here, or on Twitter (not that I am famous, but I post a lot) must know that 99% of it is overwhelmingly positive about. We're sorry but web doesn't work properly without JavaScript enabled. Please enable it to continue.
. How to balance sound in headphones windows 10 reviews. FILTERS. COMMUNITY. WIKI.is destined to sometimes go off the rails.
Dayz Dev Team Twitter Profile
Thank youedit: i read Eugene's response and some of the high upvoted comments. TL;dr: sil0 has some good points - however he has some huge logic flaws btw. Didn't understand how gamedevelopment works.Critic is definitely useful.
But when the company or the developers already know the critic-points thanks to nearly 4 years of feedback (be it by many players or by testing the product themselves) and also know what to do in order to solve the problems (in this case it takes time), then they might get annoyed. So how should DayZ Development Twitter team react? Only ignore those, who are offensive/insulting. For the rest simply create a thread for 'critic' in their forum, link it and copy & paste it over and over. Bugs or issues will be read in forum/bugtracker. He's kinda destroying the community by trying to help it:/at the current moment definitely.
Dayz Dev Team Twitter
And if you read just a few comments below the linked yt-video, you see what ppl write.' game is shit'.'
developers lazy and doing nothing'.' developers did nothing over the last years'.' noone is going to play Dayz anymore'etc. I can tell that noone of them does even know what Enforce Script or new player controller mean. Or navmesh, renderer, CLE, persistence, server performance, module, old and new physic-system, coding from scratch. Anyway, who is in fault?
Definitely the consumer for not informing himself/herself and the company for not improving their FAQ with all needed information (including about the progress from some of the bigger archievements over the past years)Anyway, screw it. There is nothing the devs can do at the moment. Just concentrate on their work (as they did with the renderer) and release their internal branch (.63 aka. Beta) in 6 months to public. Consumers jumping to conclusions based on other early access games that crashed and burned is not really the devs fault but having an easily accessible FAQ on their website would probably help a little at least. This doesn't mean that DayZ development has been flawless though.I think the early access model is fine when released at a proper time during development, DayZ failed to do this when they decided to reimagine the project but already had EA out. I know of the circumstances for the early release but I think it hurt the playerbase in the long run.