Being the marshall is ace, i recently gained a castle aswell, so i've stuck most my troops in there, and now i have around 42 men, myself and jerumus included, so no more worrying about morale or food, i've only just become marshall myself for the first time in warband, knowone seemed to come to me either, so i went and picked up the lords myself, around 400 of us, kicking arse.
- Jun 09, 2012 Mount&Blade: Warband » The Guildhall - Warband Discussion » The Warlord's Den - Single Player (Moderators: Orion, Erminas) » How do I quit being the marshall? I really suck at being the marshall, I've got 100 controversy for about a month, but I'm still not replaced! There's no way king Harlaus will let me quit, unless I give up the.
- The marshall may give you some other missions. These will supersede the instructions to follow him until you have completed them. Once the marshall's army has besieged an enemy fortification, the campaign will generally end and you can go back to your own business. Being the Marshall Edit. A marshall's army attacks player-owned Sargoth.
So throughout my experience of being a marshall, every single damned castle I've sucessfully besieged always gets turned over within a couple of days because none of the lords will listen and stay to defend the newly taken castles/towns.So heres my question, how the hell can I prevent the castles that I've recently just taken over to be taken over by another faction in a matter of days? They are always left with a total of 0 men and other lords just take them over without a single problem.I usually have an army ranging from 40-70 men and I don't have much men to leave to defend in the garrisons.
Any tips would be nice as well.unrelated question: How do I decrease the controversy I have?Thanks. Your army is too small. Build up your Renown, Charisma and Leadership as well as your level.Being 'Marshall' seems like it would be the thing you'd really want to do, right? Well, unfortunately, no, you don't want to be 'Marshall.' :) It's a thankless position. While you're out there, trying to be the Marshall, every single attack against every village in your King's empire is going to be considered 'your fault.'
That's right, you take the 'Controversy' hits for all of those attacks and you will rack up quite a bit of controversy.IRRC, Controversy fades over time. There are some posts on the Taleworld's sites and in the Wiki for the game that discuss Controversy. Take a look at those. It's not a huge deal, it only presents a few problems that are, at best, temporary.In order to protect those newly won castles, you're going to have to take it upon yourself to see them properly defended until the King assigns them to a Lord and he can worry about it.
That is your lot in life as a Marshall. It's another reason why being a Marshall is a thankless job.Wait until peace and then ask to be relieved of your title.
You'll take a slight faction hit, but don't worry about it. Let some other poor sop take up the mantle of Marshall and then watch their Controversy skyrocket as the empire is thrust into war.In order to be an effective force, you're going to have to be able to field 100+ units in your army, alone. So, work on that.
Try to gain a castle for yourself and several villages, each will raise your army limits. Also, work hard on leveling your troops - More experienced troops are the key to vicoty as numbers do not always mean everything. (But, having more units than your enemy never hurts.:) )Lastly - There is a guide out there for how to be an effective Marshall in Warband. Google for it and it will explain a lot of this for you. Well that's sort of disappointing to hear.
We did lose quite a lot and we were at war with 3 factions while I was marshall. Really racked up controversy during that time.I'll keep in mind to build a larger army now, but everytime I've gotten an army of 90+ my troops being to desert, how do I avoid that?I've also got quite a low income, with only 2 fiefs and a castle, which is really really far apart from eachother.I was always thinking of getting a close group of fiefs on one side of the map but my town 'Praven' keeps getting taken over (it's on the border of Rhodoks and Nords), and surprisingly currently the Sarranid that is on the other side of the freaking map decided to take over my town. (I am a vassal of the Rhodoks by the way).
So anyways, would it be a good idea to have a group of fiefs around 'Praven' (as soon as I get it back.) so I can have it well maintained rather than a scatter?I guess I'll just stay away from the title of marshall for quite some time from now on. Thanks a bunch for the tips and info. Originally posted by:Dude.if you're the Marshal, then just tell one of the following armies to stay with the fief.easy. Stick around a day or two to crush any armies that try to retake it, then order another noble to 'Go To.w/e'.
They'll stay in the fief for a couple of days, then try to rejoin you. You can then order another noble to garrison the fief, if it hasn't been awarded to someone by then.I actually do that but never seems to work. A couple of days later the fief is taken over again and turns out the lord has jsut completely abandoned it.
Mount And Blade Warband Marshal
I might be late to the party, but I'll throw in my 2 cents.As much as it sucks, you are going to have to grin and bear it, giving up your men so that the castle has at least a small guard to keep watch over it. It is normally why I grind so hard, building up as many troops as I can and storing them away until a war starts, so I have plenty of men to resupply myself with after a siege.If there are prisoners in a castle, take advantage of them and gather the best ones you can fit in your army. It really softens the blow on your personal army if you can fit some in, although take note, with every lord in your army, he will take prisoners too, meaning you will get less to pick from.Really, in my experience, I prefered to solo sieges myself, because having 100 well trained men is much better than relying on your allies poorly trained farmers to take a castle. Hell, most of the lords don't even make it off the ladder most of the time, which is a shameful display.If you don't have a castle or town, aim to take on and as soon as you get some free time, start stocking up on rank 3-4 units until the next war starts.
You won't feel as burdened then, and will be able to dish out decent guard units within your captures. Originally posted by.I'll keep in mind to build a larger army now, but everytime I've gotten an army of 90+ my troops being to desert, how do I avoid that?Make sure you have high leadership, high charisma and keep plenty of different sorts of food in your inventory.Also, when you mix troops of different factions and you go to war with the faction from which some of your troops come from, they will be unhappy. But, this is only true when they are with you in the field.
To solve this, place troublesome troops in garrisons in your town/castle while you are at war with their home faction. Once their home faction is defeated or there is a truce, they will no longer be unhappy. For this reason, players often try to defeat the Nords, Rhodocks or Swadia in order to gain unfettered access to their top-tier units. (Infantry, Archer, Cavalry, respectfully.)As your army size increases, so does its 'cohesion' decrease and discontent rises. The only way to combat this is to have high Leadership, Charisma, plenty of food, perhaps even high Renown, and to win victories. When you need a morale boost, find someone to pick on in order to take your troop's mind off their troubles.I've also got quite a low income, with only 2 fiefs and a castle, which is really really far apart from eachother.I am not sure if it is true in vanilla play, but in mods containing the Diplomacy mod/others, you can trade fiefs with other Lords. So, you could trade one of your far-flung fiefs with a Lord who owns one closer to your center of power.
To check to see if this is availalbe in vanilla play, just talk to a Lord in your faction and see if the dialogue choice is available. (ie: Find a Lord that owns a fief close to your center of power and trade one of your remote fiefs for it. You may have to do some missions for him in order to get him to like you enough to do that. I am not sure this feature exists in vanilla play, sorry.)I was always thinking of getting a close group of fiefs on one side of the map but my town 'Praven' keeps getting taken over (it's on the border of Rhodoks and Nords), and surprisingly currently the Sarranid that is on the other side of the freaking map decided to take over my town. (I am a vassal of the Rhodoks by the way).
So anyways, would it be a good idea to have a group of fiefs around 'Praven' (as soon as I get it back.) so I can have it well maintained rather than a scatter?Absolutely. However, the only way you could assure that is to be able to trade fiefs with other Lords, unless you want to rebel and take them over, yourself.I guess I'll just stay away from the title of marshall for quite some time from now on. Thanks a bunch for the tips and info:crate:Be sure to do that.:) Being Marshall can be fun, but only if your Faction is very strong and can police its own borders and villages and protect them from roving bands of enemies. If you can't protect these villages by order Lords to 'Patrol Around' them, you'll end up gaining quite a bit of Controversy through no real fault of your own. That isn't always a terrible thing, but it can be bothersome.Good luck!
Any advice for being a 'good' Marshal? Like, I'm making some assumptions here. I assume that never campaigning is bad. BUT, I also assume that going on a forever-campaign isn't a good thing either. (But maybe that's not true.is it? I just know that when I was follwoing the Marshal around endlessly, I got bored and wanted to attend to my own affairs.I figure my guys feel the same, and an endless campaign might make then unhappy.)So basically, is there anything I should be aware of as Marshal, good or bad?Thanks.p.s.
Is 'Auto-Calc' on battles simply the option where I don't lead them myself? Hope your campaigns are going well enough, but as to your questions; Auto-calc is the option where you don't lead troops yourself and ends just as disatrously. Always lead battles yourself, even if you don't do anything.As for being the marshal, you should similarly always be the martial., even if you don't do anything.
Left to its own devices, the AI will invariably do something stupid, like winning a battle at the cost of the war. Once the nobles are marshaled, they can't very welll be anywhere else, which means you lose sieges and villages get burned and the whole thing is just an enormous cluster-frack.I've found that its better to just find one or two nobles at a time and tell them to follow you, reminding them every couple of days because they are wont to forget. That said for context, understand what I mean when I say not to expect great things from them. The one real use that nobles have is to augment your numbers so that when the game scales battles you don't end up facing a hundred troops with ten. In that sense, they might be promoted to cannon fodder on a good day.Why promoted?
Because most of the time when you really need numbers, the AI prefers floods of useless troops to common sense. You can actually lose battles that you would otherwise win with elites because the AI gums up your troop supply with worthless reinforcements, or worse, gets caught by a faster and superior enemy force that you could have picked apart on your own.I highly recommend just using your own faction and being the marshal of that. In this way, you can train elites and dump them on your nobles until they are super-stacks of professional soldiery that couldn't lose a battle if they tried.Managing their lands is also important. If you choose to rule your own faction, the nobles need to have localized areas of control, both so you can easily find them when you need them and so they don't go wandering off hundreds of miles to stand around a fief and do nothing productive with it. If you keep their wards close they are at least likely to keep the bandit population under control, more or less. Ring your lands with the lands of your vassals where possible, and they wil keep the riffraff at bay while you focus on more important things.A final tip, and one you probably know, is to keep lords and ladies in areas where they have acess to the troops they prefer to hire. It's not crucial, but every once in a while they'll go charging off to the ends of the Earth to recruit troops they prefer.
That can be seriously annoying if they pick the wrong moment, like when their holds are under attack.I hope some of this advice helps. It helps to get multiple opinions, for there are many styles of play, but I doubt many will disagree with the majority of what I have posited. Good luck to you! Cool.thanks for all the good tips and advice.especially the part about, once I have my own kingdom, I need to assign fiefs in concentrated areas for my appointed Nobles, and not hand them out all over the map (like my king did to ME.I gotta keep going from one end of Calradia to the other to defend them. Been working on that by trading villages so I can centralize my holdings.)But anyway, I'm still a vassal for king Ragnar of the Nords, and he just appointed me as Marshal, so I was looking for tips to be sure I'm not doing anything badly. My campaign has gone on for about 12 days, and I've taken three of the Rodocks out-lying castles ('pruning the tree', so to speak), and I'm wondering if I should start releasing some of my guys so they can tend to their own business. BUT I'm ready to strike at the heart-land of the Rodocks, and take at least one of their cities, so I want a significant force for that.Based on your advice, I think I'll cut a couple guys loose (the ones with the largest number of holdings), and keep the others, especially those with few-or-no fiefs.
That should still give me 300 support troops, so with my 100+ army w/ lots of elite Nords that should be enough to take Veluca. Good plan, ya think?
It's a good plan for now. If you've got Nord Huscarls and a few landless lords to bolster your holdings, you have about the best recipe you can get for besieging the Rhodoks. Nord infantry are nightmares for Rhodoks, even in sieges where the Rhodoks have the advantage.
Their shileds are thick and broad, and their armor is no joke, either. But it's not that that makes them so strong, it's their throwing axes. Even if they miss, it does enough to keep the heads of Rhodok missile troops down until better infantry can take the walls.My only warning at this point would be to not let the Nords grow too powerful. Finish off the Rhodoks, and bide your time until the Nords are at war with someone else.
Mount And Blade Warband Being A Marshall
Let them fight for a while, the Nord armies are worthless in the field against mounted archers or knights, and they will eventually lose their hosts. That is the time to strike, when their powerful infantry no longer hold walls in any great number.They aren't a terrible worry for Swadian knights, for they have shields as well, and they use them properly with armor besides. What's more, Swadian knights can be trained more quickly than Huscarls, an almost obsecene thing, considering the time it takes to train a proper horseman, but then the game is called Mount&Blade. Against any other troops, though, Nords are death on the walls. Even if you overcome the first waves by some means, preferably waiting for them to run out of throwing axes, which they hurl with ludicrous inaccuracy, they will still chop your troops to peices if you play as anything other than Swadians.
Swadian knights have morningstars that can crush through blocks, and they wield shields. Nords only have shields on their backs, which is plenty annoying, but no match for a morningstar that will push their axes aside.Again, I wish you the best of luck in your campaign, this is a dificult game to learn. Thanks.I'm getting pretty comfortable with it all, and am having a blast. As far as the Nords go, being as I'm a Nord vassal, with HUGE relationship scores with most Nobles in the faction.AND considering as how we already control over 100 settlements (including 12 of the 21 cities), I think it's too late to not let them get too powerful.lol.
As Marshal, I think I'll just finish off the rest of the factions for the Nords and be satisfied with that achievement. I can always reload an earier save and take a different route.Thanks for you tips. Lol.thanks for that tip, but I'm afraid I'm way to committed (sp?) at this point. Nords have 110+ settlements, and as Marshal I played a big part in their last 20 acquisitions. I think a rebellion now would be akin to suicide (but I'm storing a hard save, 'cuz maybe I'll want to come back and try that.could be fun since the 6 highest-ranking Nobles in the Nord kingdom are now 'loyal' to me.maybe need to check out just how loyal they really are.lol)And for the record.maybe you guys already knew this, but staying on campaign too long DOES have a negative effect on relations with the other Nobles.I just had one guy tell me to basically go futs myself, 'cuz the Marshal (i.e. ME) had everyone on campaign too long, and I should have let them tend to their own home-steads somewhere in there.
Lol.I totally get what you're saying. Nords have 120+ of the world right now, and I'm thinking I'll do a hard save, so I can come back here amd go for a serious challenge.
I mean, there are 6 Nord nobles who are at 70+ with me ( 'Loyal to Fond' ). And they hold roughly half the kingdom between them. So I'm thinking that if I DO start a rebellion, maybe I can get them to join me.which would make it a lot easier.yanno.if they all joined up, I'd have half the Nord w/o fighting a battle. A scenario worth a hard save.wouldn't you say? (But it still means going up against the one Monarch I love.oh well.for the good of the realm, right?).